WHAT WE OFFER

STEM WORKSHOPS

Robotics, Coding & STEM workshops offered across our centers in Lebanon, Doha and Jeddah for ages 5 to 17. Build your future today!

MAKERBOX

MakerBox subscription boxes delivered each month to your doorsteps for kids ages 8+. Learn STEM now with the MakerBox.

ONLINE ACADEMY

Live online classes with professional educators teaching you coding from anywhere in the world! Ready-Set-Code!

GEEK MAGAZINE

October 10, 2019
The philosophy behind Geek Express Camps
Educational, themed, adventurous, project-based and fun! All of the latter adjectives are found in the Geek Express weekly Camps. But what’s the reason behind it? Why did we decide to join all those attributes in only a few days? Let’s tackle the reasons behind the philosophy of our camps:

A. Several platforms

 The reason behind learning technology across multiple platforms is to allow our students to familiarize with different languages. Our singular touch in this regard would be driving our students towards independence. When you have the same language over and over again, eventually and unfortunately, you memorize the steps, allowing you to grasp the concept in a very limited matter. Now imagine you are learning multiple languages through a variety of platforms; this would allow you to focus more on the algorithm instead of learning it word for word. So yes our dear reader, with the variety provided our students are pushed towards exploring and deepening their thinking and debugging skills. 

B. Project-based approach

Lately, any camp would expose you to technical skills needed in either Computer Science, Film Making, Engineering, Electronics or Robotics. Those disciplines are usually given separately since each one would offer you with a different educational value. Geek Express camps do the opposite. We cross all those disciplines in a 5-day camp under one theme resulting in an astonishing application of STEAM abilities rather than a theoretical approach of STEAM.

C. Teamwork 

Imagine yourself at work with a few days deadline for an important project! Yes, you could finish it alone but what if you had a team with you? What if each person in the team is working on one aspect of the project resulting in an intricate and imaginative model? This is exactly why we believe teamwork is a quality every child should have. It is a way to teach our students patience, communication skills, and most importantly co-working skills all under one goal, creating astonishing STEAM projects made through collaborative effort.

D. Theme work 

Technology in our Camps is the tool for a child’s creative mind. With a little guidance from our end and imagination from theirs, our students use tools such as Arduino and electrical components, littleBits, and engineering components to create cities, monster movies, and treasure hunts. With their innovative ideas, our students took us around the world only by practicing STEAM skills. Every theme serves a different educational purpose to teach our students problem-thinking, problem-solving and hands-on techniques in a fun environment! 

Our philosophy is then clear:
If you are five, seventeen or in between, may technology be ever in your favor!

Bann Haidar
September 24, 2019
Is e-sports a sport?
Currently, E-sports is considered a sport by ESPN. However, the controversy of it being an actual sport still arises. So to answer those question marks, let us first define both sports and E-sports. Sports are sets of activities that include skills, entertainment, professionalism, team work, physical activity and competitiveness. Whereas, E-sports is in simple terms a video game championship such as League of Legends. So where is the common ground between them?When you read what E-sports is, the automatic reaction is to claim that it is not a sport. After all, where’s the physical activity in sitting around a computer with a bunch of friends and competing? But if you get into the main pillars of the definition of sports, you would notice that E-sports includes all of them! Simply put, the game needs a strategy, which requires team work, skilled players, and is driven by competitiveness and the motivation to win. E-sports is a professional multi-million dollar business that turned its players into celebrities. You see in E-sports the replacement of physical activity is the mental agility.Let's dig deeper and actually see why it sounds so much like your regular basketball tournament:

COMPETITION

There is no denying, video games' competitiveness is at its peak. No matter where you are and what game you are playing, the drive to succeed and defeat your opponent is shinning bright in your eyes. That same spark is found in an Olympic runner's eyes.

TEAM WORK

The most essential attribute in group sports is team work. In basketball, a player getting greedy and working alone could cost the team points or even the whole game. Competitive gaming (E-sports) is all about co-working: Game teams or 'clans' require the same approach to follow through on tactics.

MENTAL AGILITY

Meet the E-sports version of physical abilities. In traditional sports, if a team neglects coordination and synchronization then they open the gateway to a big loss with their own hands or feet, depending on the game. So coordination, synchronization and responsiveness to fast movement are essential to traditional sports. But wait a moment, we actually need all of those attributes while gaming! Yes, maybe we are not using our physique to be a harmonious team but we are using every inch of our mental agility instead to reach the same end results.

BILLION DOLLAR INDUSTRY

The reason why sports in general generates a large amount of money is mostly due to it being one of the most entertaining pass times ever. People from all around the world would pay millions to sit in an arena and watch a grand slam final between Rafael Nadal and Roger Federer. In the case of E-sports, people from all around the world ARE paying millions to watch championships for the soul purpose of entertainment. According to Influencer MarketingHub, Esports' market size is forecasted to reach 1.6 billion by 2020 with big brands such as Redbull and Microsoft sponsoring the events allowing its prizes to increase over the years. 

ROOM FOR IMPROVEMENT

Another possibility for E-sports to be a sport is in fact technology! Shocking isn’t it? In the E-sports case, technology could take the games to another level. Remember the tennis Wii game we used to play ? Imagine that on an E-sports level using VR!! The amount of games that could be competitively played through VR opens a wider variety for an already diverse field of gaming.When a comparison as such occurs, it is hard for E-sports critics to deny the fact that it is indeed a sport. After all, if Chess is a Sport recognized by ESPN, why can't E-sports be one?

References:Top 10 Most Anticipated eSports Events for 2019. (2019, March 26). Retrieved from https://influencermarketinghub.com/top-10-esports-events-2019/

Bann haidar
August 29, 2019
The Importance of A in STEAM!
Just like STEM (science, technology, engineering, and Maths), STEAM (Science, Technology, Engineering, Arts and Maths) is a concept that emerged in early times.

Historically, the crucial integration of art was represented by Leonardo Da Vinci. He was a scientist and mathematician that used the golden ratio on Mona Lisa to make it aesthetically pleasing no matter how you look at it.But that is not all, it was with Da Vinci’s imagination that the first sketch of a flying machine was created! Art meets STEM.

Now let’s go to a closer time period. Steve Jobs himself once declared that technology isn’t enough on its own.It requires walking hand in hand with liberal arts for it to yield results that blow our minds. So yes, there is art in all our smartphones!

Nowadays, we cannot handle the complex technological requirements that we are facing without the help of artistic minds. The creativity and innovation found in arts enlighten one's STEM skills by fusing personal expression with technical inventiveness. 

STEAM is, therefore, the next step that all educational fields should take. This addition of arts to STEM is the special ingredient in a recipe of imagination. Let’s go beyond what can be done to what might be possible. Let's expand our horizons to reach higher achievements and invent.

Why though? Why is STEAM the next step?
The learning environment in the 21st century is more fluid and dynamic. Children are taking more and more extra hour activities allowing them to practice their acquired skills instead of only theoretically learning them. STEAM in the educational system is a way to go beyond the walls of schools and encourage a flexible and adaptable education for the students. 

And that, our dear reader, is why you should think outside the box and embrace STEAM education, because without creativity, innovation can’t take place.

Bann Haidar.
SEE ARTICLES

GEEK MAGAZINE

October 10, 2019
The philosophy behind Geek Express Camps
Educational, themed, adventurous, project-based and fun! All of the latter adjectives are found in the Geek Express weekly Camps. But what’s the reason behind it? Why did we decide to join all those attributes in only a few days? Let’s tackle the reasons behind the philosophy of our camps:

A. Several platforms

 The reason behind learning technology across multiple platforms is to allow our students to familiarize with different languages. Our singular touch in this regard would be driving our students towards independence. When you have the same language over and over again, eventually and unfortunately, you memorize the steps, allowing you to grasp the concept in a very limited matter. Now imagine you are learning multiple languages through a variety of platforms; this would allow you to focus more on the algorithm instead of learning it word for word. So yes our dear reader, with the variety provided our students are pushed towards exploring and deepening their thinking and debugging skills. 

B. Project-based approach

Lately, any camp would expose you to technical skills needed in either Computer Science, Film Making, Engineering, Electronics or Robotics. Those disciplines are usually given separately since each one would offer you with a different educational value. Geek Express camps do the opposite. We cross all those disciplines in a 5-day camp under one theme resulting in an astonishing application of STEAM abilities rather than a theoretical approach of STEAM.

C. Teamwork 

Imagine yourself at work with a few days deadline for an important project! Yes, you could finish it alone but what if you had a team with you? What if each person in the team is working on one aspect of the project resulting in an intricate and imaginative model? This is exactly why we believe teamwork is a quality every child should have. It is a way to teach our students patience, communication skills, and most importantly co-working skills all under one goal, creating astonishing STEAM projects made through collaborative effort.

D. Theme work 

Technology in our Camps is the tool for a child’s creative mind. With a little guidance from our end and imagination from theirs, our students use tools such as Arduino and electrical components, littleBits, and engineering components to create cities, monster movies, and treasure hunts. With their innovative ideas, our students took us around the world only by practicing STEAM skills. Every theme serves a different educational purpose to teach our students problem-thinking, problem-solving and hands-on techniques in a fun environment! 

Our philosophy is then clear:
If you are five, seventeen or in between, may technology be ever in your favor!

Bann Haidar
September 24, 2019
Is e-sports a sport?
Currently, E-sports is considered a sport by ESPN. However, the controversy of it being an actual sport still arises. So to answer those question marks, let us first define both sports and E-sports. Sports are sets of activities that include skills, entertainment, professionalism, team work, physical activity and competitiveness. Whereas, E-sports is in simple terms a video game championship such as League of Legends. So where is the common ground between them?When you read what E-sports is, the automatic reaction is to claim that it is not a sport. After all, where’s the physical activity in sitting around a computer with a bunch of friends and competing? But if you get into the main pillars of the definition of sports, you would notice that E-sports includes all of them! Simply put, the game needs a strategy, which requires team work, skilled players, and is driven by competitiveness and the motivation to win. E-sports is a professional multi-million dollar business that turned its players into celebrities. You see in E-sports the replacement of physical activity is the mental agility.Let's dig deeper and actually see why it sounds so much like your regular basketball tournament:

COMPETITION

There is no denying, video games' competitiveness is at its peak. No matter where you are and what game you are playing, the drive to succeed and defeat your opponent is shinning bright in your eyes. That same spark is found in an Olympic runner's eyes.

TEAM WORK

The most essential attribute in group sports is team work. In basketball, a player getting greedy and working alone could cost the team points or even the whole game. Competitive gaming (E-sports) is all about co-working: Game teams or 'clans' require the same approach to follow through on tactics.

MENTAL AGILITY

Meet the E-sports version of physical abilities. In traditional sports, if a team neglects coordination and synchronization then they open the gateway to a big loss with their own hands or feet, depending on the game. So coordination, synchronization and responsiveness to fast movement are essential to traditional sports. But wait a moment, we actually need all of those attributes while gaming! Yes, maybe we are not using our physique to be a harmonious team but we are using every inch of our mental agility instead to reach the same end results.

BILLION DOLLAR INDUSTRY

The reason why sports in general generates a large amount of money is mostly due to it being one of the most entertaining pass times ever. People from all around the world would pay millions to sit in an arena and watch a grand slam final between Rafael Nadal and Roger Federer. In the case of E-sports, people from all around the world ARE paying millions to watch championships for the soul purpose of entertainment. According to Influencer MarketingHub, Esports' market size is forecasted to reach 1.6 billion by 2020 with big brands such as Redbull and Microsoft sponsoring the events allowing its prizes to increase over the years. 

ROOM FOR IMPROVEMENT

Another possibility for E-sports to be a sport is in fact technology! Shocking isn’t it? In the E-sports case, technology could take the games to another level. Remember the tennis Wii game we used to play ? Imagine that on an E-sports level using VR!! The amount of games that could be competitively played through VR opens a wider variety for an already diverse field of gaming.When a comparison as such occurs, it is hard for E-sports critics to deny the fact that it is indeed a sport. After all, if Chess is a Sport recognized by ESPN, why can't E-sports be one?

References:Top 10 Most Anticipated eSports Events for 2019. (2019, March 26). Retrieved from https://influencermarketinghub.com/top-10-esports-events-2019/

Bann haidar
August 29, 2019
The Importance of A in STEAM!
Just like STEM (science, technology, engineering, and Maths), STEAM (Science, Technology, Engineering, Arts and Maths) is a concept that emerged in early times.

Historically, the crucial integration of art was represented by Leonardo Da Vinci. He was a scientist and mathematician that used the golden ratio on Mona Lisa to make it aesthetically pleasing no matter how you look at it.But that is not all, it was with Da Vinci’s imagination that the first sketch of a flying machine was created! Art meets STEM.

Now let’s go to a closer time period. Steve Jobs himself once declared that technology isn’t enough on its own.It requires walking hand in hand with liberal arts for it to yield results that blow our minds. So yes, there is art in all our smartphones!

Nowadays, we cannot handle the complex technological requirements that we are facing without the help of artistic minds. The creativity and innovation found in arts enlighten one's STEM skills by fusing personal expression with technical inventiveness. 

STEAM is, therefore, the next step that all educational fields should take. This addition of arts to STEM is the special ingredient in a recipe of imagination. Let’s go beyond what can be done to what might be possible. Let's expand our horizons to reach higher achievements and invent.

Why though? Why is STEAM the next step?
The learning environment in the 21st century is more fluid and dynamic. Children are taking more and more extra hour activities allowing them to practice their acquired skills instead of only theoretically learning them. STEAM in the educational system is a way to go beyond the walls of schools and encourage a flexible and adaptable education for the students. 

And that, our dear reader, is why you should think outside the box and embrace STEAM education, because without creativity, innovation can’t take place.

Bann Haidar.

UPCOMING WORKSHOPS

Lego Robotics1

Duration: 6 Weeks
Zahle, Lebanon
5-7

Block Coding 1

Duration: 6 Weeks
Zahle, Lebanon
5-6

Tech Bootcamp

Duration: 2 days
Jeddah
6-13

Lego Robotics1

Duration: 6 Weeks
Zahle, Lebanon
5-7

Block Coding 1

Duration: 6 Weeks
Zahle, Lebanon
5-6

Tech Bootcamp

Duration: 2 days
Jeddah
6-13
SEE WORKSHOPS

DIGITAL PORTFOLIO

At Geek Express, you can create your own digital portfolio and keep track of your progress, certifications, projects,and compete with Geeks from all over the world!

Create Portfolio

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